Superstrike Settings: Pro HITS Codes & Rapid Trigger Guide
The Logitech G Pro X2 Superstrike is the first gaming mouse whose main buttons have no microswitches. Instead it uses HITS, Haptic Inductive Trigger System, an inductive sensor paired with a haptic actuator, which gives each button a tunable actuation point, a tunable reset point (rapid trigger) and a physical tap you feel the moment the click registers. Logitech claims it cuts click latency by up to 30 ms.
That is the hype. This is the settings: what the three HITS dials actually do, how to set them in G HUB, the HITS codes Logitech collected from twelve competing pros, with the game each of them plays, and how many of the pros tracked here have switched.
What HITS changes on a mouse
| Feature | What you get |
|---|---|
| Click mechanism | Inductive sensor (HITS), no microswitch contact |
| Actuation point | 10 steps, per main button |
| Rapid trigger reset | 5 steps, per main button |
| Click haptics | 6 intensity levels, or off |
| Click latency | Logitech claims up to 30 ms faster than a microswitch mouse |
| Sensor | HERO 2, 44,000 DPI, 888 IPS, 88 G |
| Wireless polling | Up to 8,000 Hz |
| Weight and size | 61 g · 125 × 63.5 × 40 mm |
| Price | $179.99 |
If you already run a Wooting or another analog keyboard, this is the same idea moved to the mouse. Keyboard rapid trigger resets a key the instant it starts travelling back up, instead of waiting for the switch to release fully. The difference is what it controls: your keyboard's rapid trigger decides how fast you stop, your mouse's decides how fast you can click again.
The three HITS settings, on their real scales
Actuation point (1, 10)
How far the keyplate has to travel before a click is sent. 1 is the shortest travel, the lightest possible click, and 10 the deepest. Logitech's own setup guide puts it plainly: choose a small value for very sensitive clicks, a larger value if you only want the mouse to click when you absolutely mean it. Left and right are configured separately, with their own meters.
Rapid trigger (1, 5, or off)
How little the button has to come back up before the next click can register. 1 releases fastest, 5 slowest. With rapid trigger off, you have to lift the button back past the actuation point before another click counts, which is exactly what caps how fast you can spam a pistol. Logitech describes the result as much faster spam clicking and better burst control.
Click haptics (1, 6, or off)
The tick you feel when the press crosses the actuation point. This is feel, not performance, but it is the reason a HITS mouse doesn't feel like a touchpad. Every pro code in the table below sits between 1 and 5, and a couple of them switch it off entirely.
How to set it up in G HUB
- Install G HUB and connect the mouse, or its LIGHTSPEED receiver
- Select PRO X2 SUPERSTRIKE in G HUB
- Open the HITS tab, shown as HITS Configuration in the manual, Superstrike Configuration in newer builds
- Actuation Point, pick the button from the dropdown or by clicking the mouse image, then choose 1, 10; repeat for the other button
- Rapid Trigger, choose 1, 5, or disable it, again per button
- Click Haptics, choose 1, 6, or turn it off
- Apply. Logitech says the mouse saves the setting and reconfigures instantly, so G HUB does not have to stay open afterwards
Change one dial at a time and play a deathmatch before touching the next. All three interact, and it is very easy to blame the wrong one.
How to import a pro's HITS code
Logitech collects pro configurations and publishes them as importable codes. In G HUB:
- Open G HUB and select PRO X2 SUPERSTRIKE
- Go to HITS in the left-hand menu
- Click the icon next to HITS Code at the top of the page
- Choose Import HITS Code
- Paste the code and apply
One code carries the actuation points, both rapid trigger values and both haptics levels at once. Nothing is locked, the codes are a starting point, and Logitech says so itself.
What the pros actually run
Left and right buttons are listed separately. Where it says disabled, that player runs the button with rapid trigger switched off.
| Player | Game | Actuation L / R | Rapid trigger L / R | Haptics L / R | HITS code |
|---|---|---|---|---|---|
| INS | CS2 | 4 / 5 | 3 / disabled | 4 / 3 | MDAwNDA1MDMwNTEwMDQwMw== |
| KSCERATO | CS2 | 2 / 2 | 3 / disabled | 3 / 3 | MDAwMjAyMDMwMjExMDMwMw== |
| Coach Joe | VALORANT | 2 / 2 | 2 / 2 | 3 / 3 | MDAwMjAyMDIwMjExMDQwMw== |
| McFaliN | VALORANT | 4 / 5 | 2 / 2 | 3 / 5 | MDAwNDA1MDIwMjExMDMwNQ== |
| Yetujey | VALORANT | 4 / 4 | 3 / 3 | 2 / 2 | MDAwNDA0MDMwMzExMDIwMg== |
| Siwoo | League of Legends | 2 / 2 | 1 / 1 | 3 / 3 | MDAwMjAyMDEwMTExMDMwMw== |
| Lucid | League of Legends | 5 / 5 | 1 / 1 | 3 / 3 | MDAwNTAxMDEwMTExMDMwMw== |
| ShowMaker | League of Legends | 2 / 2 | 1 / 1 | 2 / 2 | MDAwMjAyMDEwMTExMDIwMg== |
| Smash | League of Legends | 2 / 2 | 2 / 2 | 1 / 1 | MDAwMjAyMDIwMjExMDEwMQ== |
| Career | League of Legends | 2 / 2 | 2 / 2 | 4 / 4 | MDAwMjAyMDIwMjExMDQwNA== |
| Blaz | Rainbow Six | 6 / 6 | 3 / 3 | off | MDAwNjA2MDMwMzExMDAwMA== |
| Doki | Rainbow Six | 6 / 6 | 1 / 1 | 5 / 5 | MDAwNjA2MDEwMTExMDU1NQ== |
Four things stand out:
- Both CS2 players switch rapid trigger off on the right button. The right button is the scoped button, held, not tapped, so a hair-trigger release is a liability rather than a benefit. They keep it on, at step 3, for the trigger.
- Actuation clusters at 2. Five of the twelve pick 2 on both buttons, across CS2, VALORANT and League of Legends. The exceptions go deeper, not shallower: INS at 4/5, and both Rainbow Six players at 6/6, the most deliberate clicks in the group.
- League of Legends players run the fastest reset here. ShowMaker, Siwoo and Lucid all use rapid trigger at 1 on both buttons. Abilities, items and kiting are all click spam, so the reset is the setting that matters. They also play at far higher DPI than the shooters.
- Nobody remapped a button and only one uses BHOP mode, INS, at 100 ms sensitivity. Logitech notes the rest kept bunny hopping off because it lives and dies on muscle memory.
The sensitivity figures follow the same logic: 800 DPI and 4,000 Hz wireless for the CS2 and VALORANT players, 400 DPI for Rainbow Six, and 1,600, 2,500 DPI for the League players. To compare that with the rest of the scene, our mouse database and sensitivity calculator do the maths.
How many pros use it, and in which game
On EsportSettings, 140 of the 1,458 tracked players list the G Pro X2 Superstrike as their mouse. That puts it third in the database, behind the G Pro X Superlight 2 (235) and the Razer Viper V3 Pro (148). The full pro mouse ranking has the rest of the top ten.
| Game | Pros using it | Names worth knowing |
|---|---|---|
| CS2 | 79 | sh1ro, woxic, KSCERATO, huNter-, iM, w0nderful, dev1ce, Jame |
| VALORANT | 39 | Alfajer, something, Cloud, Koshmaras, spikeziN |
| Fortnite | 17 | Peterbot, pollofn, Merstach, Eomzo, Vergo |
| League of Legends | 4 | ShowMaker, Siwoo, Lucid, Keria |
| Apex Legends | 1 | taxi2g |
The overlap with Logitech's list is exact in one place: KSCERATO appears in both. Three of the four League players here, Siwoo, Lucid and ShowMaker, are the Dplus KIA trio whose codes Logitech published. By roster, Aurora and 100 Thieves have four each.
CS2 leading is no accident. It is the game where one click decides a round, and where semi-auto pistols, taps and jiggle peeks punish any extra millimetre of travel between shots.
Starting points per game
If you would rather dial it yourself than import a code, start here. The CS2, VALORANT, League and Rainbow Six rows come straight from the pro codes above; Fortnite and Apex are the same reasoning applied where Logitech has not published codes.
| Game | Actuation | Rapid trigger | Haptics | Why |
|---|---|---|---|---|
| CS2 | 2 | 3 left / off right | 3 | Matches both tracked CS2 codes; keep the scoped button deliberate |
| VALORANT | 2 | 2 | 3 | Where all three VALORANT codes land |
| Fortnite | 2, 3 | 3 | 3 | Builds and edits are spam clicks, so a short reset pays off |
| Apex Legends | 3, 4 | 2, 3 | 3 | Tracking is continuous, favour a click you cannot fire by accident |
| League of Legends | 2 | 1 | 2, 3 | All three LoL codes reset at 1, and run high DPI |
| Rainbow Six | 6 | 1, 3 | off, 5 | Both R6 players take the deepest actuation in the group |
The two buttons do not have to match, and they usually don't: both CS2 players run rapid trigger on the left and off on the right. If you only change one thing, make it that.
What it won't fix
Rapid trigger changes how fast a button resets. It does not change your sensitivity, your cm/360, your crosshair placement or how well you aim, and at $179.99 it costs more than most pro mice. What it does change is the input itself, and if your game is decided by single clicks, CS2 pistol rounds, VALORANT one-taps, Fortnite builds and edits, League ability spam, a shorter reset is a real and measurable advantage. If you mostly hold angles, your money is better spent on weight and shape instead.
For the rest of the setup around the mouse, see our guides for CS2, VALORANT, Apex Legends and Fortnite, or look up any of the 1,458 tracked pros and copy their gear.
Frequently asked questions
What is the best actuation point on the Superstrike?
Does rapid trigger on a mouse actually make you faster?
Should I keep rapid trigger on for both buttons?
Do I need G HUB running to keep my settings?
Are the pro HITS codes free to use?
Is a rapid trigger mouse allowed in CS2 or VALORANT tournaments?
How much does the Superstrike cost and is it worth it over the Superlight 2?
Which DPI and polling rate do the pros use with it?
Pro HITS codes, sensitivity figures and the button and BHOP data come from Logitech G's published pro configuration page. The player counts and rankings come from the EsportSettings database.
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