cm/360 Explained: The One Sensitivity Number That Works Across Every Game
CS2 uses a multiplier around 1, 2. VALORANT uses decimals near 0.3. Fortnite uses a percentage. Apex uses its own scale. They all look different, but they describe the same physical movement. cm/360 is the universal translation: how many centimetres you move the mouse to turn exactly 360°.
How cm/360 is calculated
Each game has a yaw constant that maps in-game sensitivity to degrees of rotation. The formula is:
cm/360 = 914.4 ÷ (DPI × in-game sensitivity × game yaw)
Because that constant differs per game, the same cm/360 needs a different in-game number in each title. Our Sensitivity Calculator does the conversion instantly and shows your equivalent sens in CS2, VALORANT, Fortnite, Apex and Overwatch 2.
Why you should match cm/360, not the number
Setting 1.0 in CS2 and 1.0 in VALORANT would give wildly different physical speeds. Match the cm/360 and your muscle memory carries over perfectly when you switch games or try a pro’s settings from the pro players page.
Typical pro ranges
- CS2, roughly 38, 65 cm/360
- VALORANT, roughly 35, 55 cm/360 (low sens meta)
- Fortnite, low-to-mid for precise building
- Apex Legends, a touch faster for tracking
Once you know your cm/360, lock it in and stop chasing numbers. Find pro benchmarks on the CS2, VALORANT and Fortnite hubs.
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