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cm/360 Explained: The One Sensitivity Number That Works Across Every Game

2026-07-15 · 7 min read · by EsportSettings editors, data from tracked pro setups

CS2 uses a multiplier around 1, 2. VALORANT uses decimals near 0.3. Fortnite uses a percentage. Apex uses its own scale. They all look different, but they describe the same physical movement. cm/360 is the universal translation: how many centimetres you move the mouse to turn exactly 360°.

How cm/360 is calculated

Each game has a yaw constant that maps in-game sensitivity to degrees of rotation. The formula is:

cm/360 = 914.4 ÷ (DPI × in-game sensitivity × game yaw)

Because that constant differs per game, the same cm/360 needs a different in-game number in each title. Our Sensitivity Calculator does the conversion instantly and shows your equivalent sens in CS2, VALORANT, Fortnite, Apex and Overwatch 2.

Why you should match cm/360, not the number

Setting 1.0 in CS2 and 1.0 in VALORANT would give wildly different physical speeds. Match the cm/360 and your muscle memory carries over perfectly when you switch games or try a pro’s settings from the pro players page.

Typical pro ranges

  • CS2, roughly 38, 65 cm/360
  • VALORANT, roughly 35, 55 cm/360 (low sens meta)
  • Fortnite, low-to-mid for precise building
  • Apex Legends, a touch faster for tracking

Once you know your cm/360, lock it in and stop chasing numbers. Find pro benchmarks on the CS2, VALORANT and Fortnite hubs.

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